Additional...Is that a Lambert shader you are using for the painted wood (Shop front)? If so it should be a blinn with a specular map. If it's already a blinn then you need to add a map (better map if there already one) to give you high lighting. Even Matt paint has specular.
Hi David,
ReplyDeleteYou might want to tone down and weather up that sign. Its a bit on the clean and vibrant side right now.
Additional...Is that a Lambert shader you are using for the painted wood (Shop front)? If so it should be a blinn with a specular map. If it's already a blinn then you need to add a map (better map if there already one) to give you high lighting. Even Matt paint has specular.
ReplyDeletecheers alan, ill get on it.
ReplyDeleteHi Dave - yes - you need to wave your 'grime' wand! But the sweet shop render is giving me a thrill of nostalgia...
ReplyDeleteDave your stuff is amazing!!
ReplyDelete